
Change the line that begins with PSDK to the path of your Microsoft Platform SDK.At the very top, change the line that begins with TOOLKIT to the path of your Visual C++ Toolkit 2003 directory.You can use the freshly installed Visual Studio IDE, or something else if you prefer. Open the Makefile in your preferred editor.The Makefile should work for all versions of Civ, including Colonization, with no modifications. Put the makefile from Makefile.7z into your working folder.The only files you need are: All *.h files, all *.cpp files, all (2) *.inl files and everything in the both subfolders (You don’t need to touch the subfolders at all). These might be:, CvGameCoreDLL.ncb, *.sln, and perhaps others.
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If however your sources came with a mod or were edited with other programs before, there might be a few more files to get rid of. are using a clean copy of the SDK files released with a patched version of BTS) these 2 are all you need to delete. If you followed the instructions so far (i.e. Delete the files CvGameCoreDLL.vcproj and CvGameCoreDLL.rc.Don't ever modify the original files – you might need them. From now on everything said refers to the working copy of the files. Remember: make a copy of the CvGameCoreDLL folder to work with (including its subfolders) and put this copy in a location where you want to keep your working files.It is highly recommended that you first compile a clean BtS DLL using only the source files in the CvGameCoreDLL folder before editing the source, or merging in source from other mods. Copy this folder to a working directory so that you maintain the original BtS source files in their original location, and have a separate development directory to work from. To begin with locate the CvGameCoreDLL folder it can be found in your main Beyond the Sword folder (if it is not there, you need to re-install your copy of BtS).
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